Skip to content

The marketing of not marketing

What happens when you build something with nothing to sell?

Published
Reading time
6 min read
Category
Observations
Topics
Digital Art · Interactive Experiences

I work in marketing. A good part of my professional life revolves around audiences, strategies, search engines, campaigns, conversion rates and figuring out how to make things reach the right people.

There’s usually an objective behind everything. A product to sell, a service to promote, a metric to improve. Even when the work is creative, there’s almost always an expected outcome.

Then I built something that had none of those things.

No business model. No target audience. No conversion funnel. Not even a particularly good explanation of why anyone should visit it.

Just something I wanted to make.

And somehow, it has made me think about marketing more than some actual marketing projects.

Making something for no particular reason

Synfield started as a personal experiment. I wanted to explore what could happen when you combine movement, light, particles and sound in a browser. Something interactive, something a little unusual, something that felt good to play with.

That was pretty much the entire brief.

There was no market research, no competitive analysis, no carefully defined user persona. I wasn’t trying to solve a problem or identify an opportunity.

I was curious.

And there’s something surprisingly liberating about building something without having to justify its existence.

In professional projects, we’re constantly asking what something is for. What value it provides. What action we expect someone to take. Whether the investment makes sense.

Those are reasonable questions. Important ones, actually.

But they can also make it difficult to explore ideas that don’t have an immediate, measurable purpose.

With Synfield, I didn’t have to ask whether a feature would improve conversion rates. I could simply ask whether it made the experience more interesting.

And that changed the way I approached almost everything.

Then I started doing marketing. Obviously.

Here’s the contradiction.

Once Synfield was online, I wanted people to discover it.

Not because I needed customers or had a revenue target to reach. I just liked the idea of someone, somewhere, finding this strange little corner of the internet and spending a few minutes exploring it.

So I started looking for places where it might belong.

Independent publications, digital art communities, directories of unusual websites, creative experiments. I wrote emails, submitted the project, explained what it was and occasionally tried to explain why it existed.

I checked analytics. Probably more often than necessary.

I looked at referral traffic, countries, engagement and which publications were sending visitors.

In other words, I did exactly what I do professionally.

Marketing.

Except this time, there was nothing to sell.

And that’s when I started wondering whether I’d been thinking about the purpose of marketing a little too narrowly.

Attention without a transaction

We’re used to treating attention as the beginning of something.

Someone discovers a website, clicks through, signs up, makes an enquiry, buys a product. Every interaction is supposed to move them closer to an outcome.

But what happens when the interaction is the outcome?

Synfield has no checkout. No account creation. No premium version waiting behind a button.

You can arrive, explore for thirty seconds or twenty minutes, and leave.

That’s it.

From a conventional marketing perspective, there’s no conversion to celebrate.

But from the perspective of someone who made something simply because they wanted it to exist, the fact that another person chose to spend a little time with it feels like a pretty meaningful result.

And watching that happen has been unexpectedly rewarding.

Seeing visitors arrive from countries I’ve never been to. Discovering that a small publication on the other side of the world has written about the project. Receiving a message from someone who genuinely enjoyed the experience.

None of those things generates revenue.

But they certainly don’t feel worthless.

The internet still has room for strange things

One of the nicest discoveries has been finding the communities that collect and share unusual corners of the web.

Small directories, independent magazines, digital art curators, people who enjoy websites simply because they’re interesting, playful or a little weird.

Not everything they share is useful. Not everything solves a problem. Some things are just beautiful, entertaining, experimental or difficult to categorize.

And people still make an effort to find them.

That’s something I find particularly interesting in an internet where so much content is created with discoverability, engagement and monetization in mind.

There’s still an audience for things that don’t ask for anything in return.

I’m not suggesting that good work magically finds its audience. It doesn’t.

I’ve spent time looking for relevant publications, contacting people and making the project easier to discover. Some submissions went nowhere. Others led to conversations, articles or unexpected visitors.

Distribution matters, even when the thing you’re distributing is completely free.

But perhaps there’s a difference between trying to convince people that they need something and simply helping the right people find something they might enjoy.

It’s a small distinction, but an important one.

Maybe this is marketing too

I don’t think Synfield proves that marketing is unnecessary.

Quite the opposite.

Without actively sharing it, there’s a good chance that very few people would have discovered it beyond my immediate circle.

Nor do I think every business should abandon its objectives and start creating things without a strategy. That’s not particularly realistic, and it misses the point.

What this experience has reminded me is that marketing doesn’t always have to begin with a commercial objective.

Sometimes it can begin with curiosity.

With making something you believe is worth sharing, finding the people who might appreciate it and giving them the opportunity to discover it.

There’s still strategy involved. There are still channels, audiences, positioning and decisions about where to invest your time.

The tools are familiar.

The intention is different.

And perhaps that’s why I’ve enjoyed this part of the project so much. For once, I can use what I know about marketing without having to turn every interaction into an opportunity for conversion.

I can care about visibility without needing to monetize it.

I can look at the numbers while knowing they aren’t the whole story.

I can be happy that someone found the project, even if I never know who they are or what they thought about it.

Not everything needs to convert

I spend enough time in my professional life thinking about performance, optimization and measurable results.

I still believe those things matter. A lot.

But building Synfield has reminded me that not everything we create needs to become a business, a personal brand strategy or a step towards something bigger.

Some things can exist because we wanted to make them.

And we can still want other people to find them.

Maybe that’s the marketing of not marketing.

Not the absence of strategy, promotion or effort, but the freedom to use those things without expecting anything in return.

Sometimes the whole point is simply that someone, somewhere, gets to experience something you made.

And for now, that’s more than enough.

Connected

  1. N.003Marketing isn't about creating needsNote ·